Offworld Safehouse3DS Max | Zbrush | Photoshop | xNormal | Crazybump | Unreal Engine 4
I made this small playable level as my Final Major Project at university. I chose an alien setting to create a more unusual aesthetic, with a persistent space theme to match. The design was intended to convey a heavy atmosphere as well as being an exercise in modelling both man-made and natural environments. Full development diary can be found here |
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